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Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Haatakan Reppola
Science and Trade Institute Caldari State
94
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Posted - 2015.10.04 12:35:47 -
[1] - Quote
GrandLynx wrote:Q1 Will there be a nerf to existing Ice sources so that there is increased attraction risk? Currently why would a high-sec miner or enclave null miner leave safety?
Q2. Drop the frigate mining bonus for a probe/scan bonus? This is thing is expected to be able to get through WHs
Q3. Will the invention/manufacture path for the Ice Miner 2 will be a convoluted as Strip Miner?
Q4. Needs to be more incentive for the ORE Ice Laser. The only way to get these things will be through the LP store in Outer Ring. Or is that also to change? For the price of one, I bet you'll be able to buy 10 frigates. (a fool and their isk are soon parted, I guess)
Q5 why not throw in ORE upgrades for ice and mining?
Q6. another voice to the request for small Ice/Mex rigs
Q7. additional range to the gas harvesters?
1: The RISK will be almost non existing, when it comes down to risk vs reward that would play a huge role. Less than 50% cost compared to mining barge but frigate agility + cloak
2: probe/scan bonus would be nice but mostly not needed, how often do those bonuses alow you to scan something you would not be able to scan without?
4: Incentive for ORE laser is a problem with the LP store not this new ship
5: Another one thats more tied to LP store than this ship
6: Mercoxit rig is not related to this ship (already have 2 ships that could benefit, bouth better ore miners). Ice rig possibly makes it to good, add that rig and the ship will have to be balanced assuming that rig is used |

Haatakan Reppola
Science and Trade Institute Caldari State
96
|
Posted - 2015.10.05 17:48:22 -
[2] - Quote
My Little Friend wrote:I would like to request that the requirement of having a turret slot be removed from both the new ice mining lasers and the old mining lasers. It is discriminatory towards the Caldari who use mostly missile based ships and as a result are unable to mine in many of these ships. The ability to fit mining lasers on these ships will result in new and emergent game play such as Leviathan mining that will surely create PVP content for all.
Thanks Caldari have access to enough ships with turrets, removing the need for turret hardpoints would do more harm than good.
Without the need for a turret hardpoint for mining laser or the new ice mining laser the mining frigates have to be rebalanced (nerfed) with using all high slots for mining lasers. Venture/Prospect would get +50% yield (3 high vs 2 hardpoints) and would need to loos alot of its mining bonus to stay at the same yield with 1 extra miner (loose utility high) |

Haatakan Reppola
Science and Trade Institute Caldari State
96
|
Posted - 2015.10.06 14:58:05 -
[3] - Quote
Way to mine in hostile space: 1: Place POS 2: Jump Rorqual and park it in POS to boost 3: Jump # players to system, either cov ops then change ship at rorqual, normal bridge or gates 4: Mine all you want and compress it, when that Rorqual is filled you jump it back out with alot of ice or ore |

Haatakan Reppola
Science and Trade Institute Caldari State
96
|
Posted - 2015.10.07 23:35:54 -
[4] - Quote
Mr Grape Drink wrote: Any particular reason you are making frigates specialized like how the old barges were? Barges now you kinda have to decide between yield, cargo, or tank. But frigs you kind of get forced into what you fly by what you're mining based on the bonuses
Yield is already covered by Hulk, Ore bay is covered by Mackinaw and EHP is covered by Skiff (including their t1 variants)
How do you balance 2-3 smaller/cheaper ships around the same metrics without them being useless or OP? Find new ways to balance them (diffrent roles). |

Haatakan Reppola
Science and Trade Institute Caldari State
97
|
Posted - 2015.10.08 19:00:31 -
[5] - Quote
All races have a T1 industrial that can haul 20k+ with max skills and extender (not counting rigs), these ships cost around 2.5m including fitting. 15k ore hold on a 15m T2 frigate will not change much... |

Haatakan Reppola
Science and Trade Institute Caldari State
106
|
Posted - 2015.10.14 18:07:37 -
[6] - Quote
CCP Terminus wrote:GrandLynx wrote:When the Discovery becomes available on Sisi - would be possible to have a fixed/permanent Shattered Wormhole which can be used to test this ship?
and naturally, when this will be available to put through some paces? When sis is updated to the December release it should be fully available to test. Before then there might be something there to test with, but it'll probably only be the pieces which needed to be submitted in order for art to do their part.
Is there any plan to remove Medium Ice Harvester Accelerator or add a small?
If my math is correct (big if :P) only Procurer and Retriever will be beaten for Ice harvesting at max skills with same number of ice rigs (0 or 1) with Covetor without rig is mine ice faster than Discovery would with rig.
With a rig the Discovery should beat Mackinaw/Skiff (without rig) by around 1.3sec per block
I see no harm in letting this ship get that extra 12% cycle bonus when its still on the same level as unrigged exhumers that either have massive EHP or cargo advantages |
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